On our way to Park City
Well, Happy New Year, everyone. It's been nearly a month since my last posting. Haven't posted as nearly often as I had hoped - oh well - I'll do like most - chalk it up to the holidays and intermittent blackouts caused by a little too much merriment.
While I may have awoken in dark alley or two more than usual, there's been one or more cool things in play behind the scenes.
The first and most exciting part of the aforementioned stuff takes place later this month. During the last week of January, I will be visiting beautiful Park City, Utah attending the indy film fest extravaganza known as Sundance. There, I will be moderating the fest's first-ever discussion panel about Machinima. Yep, its true. Honestly. Yes. I swear it has nothing to do with a Christmas dare to maintain a BAC of .491 for 24 hours (well, maybe a bit).
Martini drinking aside (aside drinking being the only way a serious Martini man lives), this is going to be a great panel discussion. We're still in process of confirming the panelists, but I can say that along with me will be Machinima producer par-excellence Burnie Burns and the Rooster Teeth guys - who will be talking Machinima shop and showing off how they produce that wee-little side project of theirs, Red vs. Blue.
The panel will be introducing Machinima to the festival audience, showing off the different production methods as well as the panelists thoughts around Machinima and its future. As the moderator, I may throw in a few curve balls (yeah, like maybe some Quake Movie trivia) - just to keep the panelists on their feet and provide an infusion of screwball comedy at Sundance.
There's a bit more information on the Sundance site (sorry for the indirect link - you'll need feel around in the dark for the actual info). Overall, it should be a great panel and I'm really excited to be part of it. I would definitely recommend stopping by, particularly if you happen to be skiing through.
In other news, I've been toiling away with Half-Life 2 on and off for the past month. It definitely has loads of Machinima potential - particularly with FacePoser in the SDK. I've started a short Machinima project using HL2's various demo recording features and FacePoser - which I will show a bit at the Sundance panel - and post shortly thereafter.
Additionally, I've been playing with a HL2 mod called oddly enough, Garry's Mod, over the last couple of days. The mod allows the user to play with objects and physics of HL2. Essentially you can open up HL2 to any map, spawn a number of different items - furniture, tires, ropes, ragdoll versions of the game's characters, etc.. Once spawned you can use a special version of the grav gun known as the "Manipulator" to move the objects into a desired position. This allows you to pose the HL2 characters in interesting tableaus. For instance, one person took to recreating famous images using the mod - images like the assassination of Lee Harvey Oswald, Marines raising the flag over Iwo Jima and so on. Believe it or not, some even went as far as putting the characters into suggestive and lewd positions (which gave birth to another mod, i believe). You can also use Garry's mod to construct weird HL2 items, as some of the weapons give you the unique ability of attaching objects to other objects. Thus, you can attach wheels to the garbage dumpster and !Voila! -- instant vehicle. Of course, my textual depiction of "cool" doesn't do this justice so mosey over to the Garry Mod's site to get started. I'm not sure if I'm going to use it yet in my work, but it definitely has potential.
Looks like its time to figure out the title of this post and then off to bed to dream about sleep. I'll post more once my synapses find each other again.
While I may have awoken in dark alley or two more than usual, there's been one or more cool things in play behind the scenes.
The first and most exciting part of the aforementioned stuff takes place later this month. During the last week of January, I will be visiting beautiful Park City, Utah attending the indy film fest extravaganza known as Sundance. There, I will be moderating the fest's first-ever discussion panel about Machinima. Yep, its true. Honestly. Yes. I swear it has nothing to do with a Christmas dare to maintain a BAC of .491 for 24 hours (well, maybe a bit).
Martini drinking aside (aside drinking being the only way a serious Martini man lives), this is going to be a great panel discussion. We're still in process of confirming the panelists, but I can say that along with me will be Machinima producer par-excellence Burnie Burns and the Rooster Teeth guys - who will be talking Machinima shop and showing off how they produce that wee-little side project of theirs, Red vs. Blue.
The panel will be introducing Machinima to the festival audience, showing off the different production methods as well as the panelists thoughts around Machinima and its future. As the moderator, I may throw in a few curve balls (yeah, like maybe some Quake Movie trivia) - just to keep the panelists on their feet and provide an infusion of screwball comedy at Sundance.
There's a bit more information on the Sundance site (sorry for the indirect link - you'll need feel around in the dark for the actual info). Overall, it should be a great panel and I'm really excited to be part of it. I would definitely recommend stopping by, particularly if you happen to be skiing through.
In other news, I've been toiling away with Half-Life 2 on and off for the past month. It definitely has loads of Machinima potential - particularly with FacePoser in the SDK. I've started a short Machinima project using HL2's various demo recording features and FacePoser - which I will show a bit at the Sundance panel - and post shortly thereafter.
Additionally, I've been playing with a HL2 mod called oddly enough, Garry's Mod, over the last couple of days. The mod allows the user to play with objects and physics of HL2. Essentially you can open up HL2 to any map, spawn a number of different items - furniture, tires, ropes, ragdoll versions of the game's characters, etc.. Once spawned you can use a special version of the grav gun known as the "Manipulator" to move the objects into a desired position. This allows you to pose the HL2 characters in interesting tableaus. For instance, one person took to recreating famous images using the mod - images like the assassination of Lee Harvey Oswald, Marines raising the flag over Iwo Jima and so on. Believe it or not, some even went as far as putting the characters into suggestive and lewd positions (which gave birth to another mod, i believe). You can also use Garry's mod to construct weird HL2 items, as some of the weapons give you the unique ability of attaching objects to other objects. Thus, you can attach wheels to the garbage dumpster and !Voila! -- instant vehicle. Of course, my textual depiction of "cool" doesn't do this justice so mosey over to the Garry Mod's site to get started. I'm not sure if I'm going to use it yet in my work, but it definitely has potential.
Looks like its time to figure out the title of this post and then off to bed to dream about sleep. I'll post more once my synapses find each other again.





5 Comments:
Still waiting to find free time and a new machine to play through HL2, but it sounds as if these kind of idioms/controls may actually provide a pretty good UI for setting up / directing / shooting scenes - as in, better than anything we've currently got even before people have thought hard about tweaking them for machinima specific use.
Wow Paul. That Sundance thing is sooo huge. You really will be presenting machinima to the big time there. I hope in reflection of the Ottawa Animation Fest that you can send a positive message to the greater film industry that we're not just playing games here. ;)
Ken
Argh - the one place I can't be easily, Texas was ok bu Park City UT.. Wahhhhh :-<
Somebody tell me how to attach a "Scanner" to Paul shoulder.. maybe there is a real-life version of Garry's Mod here somewhere..
bzzzzt
That's great news about Sundance, Paul. I wish you good luck and I hope you have a lot of fun...uh..with keep your BAL at the righ levels :) You are a great spokesperson for machinima and I know the response will be positive. Also, I appreciate the like for Gary's Mod. Their forums their are very helpful and actually have some small movies posted there. I think this could be useful in the future. Stop-motion is the first thing that comes to mind. Good luck at Sundance!
Hello, Paul, my name is Bryy Miller, and you have been a great influence on me as well as my "sister" machinima company (I, being only te writer and producer, live about a country away from them).
I wish I could be at Sundance; in fact, I had only been rejected my its younger brother, Slamdance, a while ago, and I am only keeping my distance due to budgetary means. But I think that it is such a great step for machinima that I thought would not of come from another five years or so. We use Counter-Strike, and are currently in pre-production of a feature-length in the Source engine, and one of the reasons I was coming to see the panel was the whole copyright infringement thing. I wanted to learn about it, and what it means for future machinima makers.
Well, that's it, see you later. Have fun.
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