Saturday, March 19, 2005

Still Seeing Breen - version 1.1

Yikes - another posting in less than 12 hours - I guess I'm making up for lost time. However, with brevity in mind, I will try to keep this posting under a thousand words.

First off, thanks to all of you who posted comments or wrote to me in regards to the Still Seeing Breen machinima vid. The response was pretty amazing. I received mails from quite a few people who really liked what I put together - even giving some incentive to create their own work. That's awesome - and pretty much the intention behind the piece (besides me giving myself a pet project to produce).

Some of the great responses came from Valve themselves - where I exchanged mails with the key folks behind the Source tech (Ken Birdwell and Bill Van Buren). One item they pointed out was in the G-Man clips themselves.

For most of the video, I recored shots right within HL2 itself. This was done by recording demo files of the scenes I wanted and then exporting the recorded scenes using the HL2 command "startmovie" which generates sequential TGA files.

In the case of the G-Man, I captured the video right from the FacePoser application using FRAPS. This was a much simpler method than building a map and triggering the G-Man in-game. However, something I didn't notice was that the animation of the G-Man inside of FacePoser (or any other character for that matter) is less fluid than in the game engine itself - mostly because it follows a different rule set (this is where Valve chimed in). IOW, you create draft versions of your choreography scenes in FacePoser and the polished versions are generated inside of Source.

So, armed with this new info, I went the extra step, and triggered the G-Man clips in-engine, recorded demo files and then exported the scenes with startmovie - which resulted in the G-Man scenes having much smoother movement. With that, here's version 1.1 of "Still Seeing Breen" in WMV format (512kb bitrate).

Just to repeat it...Warning: this machinima music video contains spoiler footage of Half Life 2.
  • Video removed - new version to come
I plan on creating a HQ version of the vid once I return to NY.

3 Comments:

Anonymous mike whybark said...

Paul -

I'm a writer for "Now Playing" magazine and recently dropped you a line about an email Qand-A. I haven't heard back from you - did you get my note?

If you're interested, drop me a line at mike at whybark dot com.

3/20/2005 04:26:00 PM  
Anonymous Gunship said...

Can we Download it please because its more faster than watting for the mediaplayer

5/30/2005 10:51:00 AM  
Anonymous Kyle Fullford said...

Man.... i liked the older version.... the one where just as the g man finished speaking the first verse it took a still frame and swirled into his eye..... do ya think you could send me the older version?

8/19/2005 10:16:00 PM  

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