ILM on the Machinima Path
Its a very clear future in some ways. Recently, ILM announced a new previs (previsualization, for the jargon-dry) called Zviz, using an approach that calls for "simple" as their target. The article about ZVis was written by Barbara Robertson, a writer who is no stranger to Machinima, having covered the very first Machinima Film Festival. In the article she interviews Steve Sullivan of ILM on the development of ZVis, who speaks about its development. The section that captures my eye is early in the two-pager:
Later in the piece, Barbara mentions how Zvis is similar to Machinima (well, Machinimation is used, though I'm entirely sure if that's a confused relation, or pointing specifically at the tool). Steve mentions how ZVis reaches beyond what Machinima offers, which is very much on target (with the exception of the Movies, nearly all Machinima platforms are void of rudimentary filmmaking tools).
There's no mention if/when Zvis will be released nor if it will ever be a public product, but its great to hear ILM having focus on Machinima (even if they don't specifically call it that). There's some missing points, but that could just be that the article doesn't dip in deep enough (which I'm sure is just an editorial decision).
ILM making Machinima tools is a natural conclusion for their narrative & production pipeline. Not all Machinima artists want such tools - they are perfectly happy working solely in World of Warcraft because they want that context for foundation. However, for next gen democratized & net-collaborative Machinima artists who are searching for that blank void to fill, a high-profile focus such as ZViz is a very exciting development.
Barbara Robertson: What mandate did George Lucas give you?
Steve Sullivan: The mandate was broad. We knew a little about what he wanted from previous previs systems: It had to be simple, simple, simple— simple enough for George to use. He said, “Directors should be able to sit on the couch watching TV while they mock up their shots.” It gave us a certain focus. But the target audience was also 12-year-old kids. George wanted a system that could teach people how to make movies: something that changes how things are done.
Later in the piece, Barbara mentions how Zvis is similar to Machinima (well, Machinimation is used, though I'm entirely sure if that's a confused relation, or pointing specifically at the tool). Steve mentions how ZVis reaches beyond what Machinima offers, which is very much on target (with the exception of the Movies, nearly all Machinima platforms are void of rudimentary filmmaking tools).
There's no mention if/when Zvis will be released nor if it will ever be a public product, but its great to hear ILM having focus on Machinima (even if they don't specifically call it that). There's some missing points, but that could just be that the article doesn't dip in deep enough (which I'm sure is just an editorial decision).
ILM making Machinima tools is a natural conclusion for their narrative & production pipeline. Not all Machinima artists want such tools - they are perfectly happy working solely in World of Warcraft because they want that context for foundation. However, for next gen democratized & net-collaborative Machinima artists who are searching for that blank void to fill, a high-profile focus such as ZViz is a very exciting development.




