Thursday, December 13, 2007

New TF2 Machinima tools on the way?

An interesting blip over on ShackNews: it sounds like Valve will be releasing some new machinima-focused/friendly SDK tools that were used in creating their "Meet The ____" series of shorts around Team Fortress 2. The post by a Valve employee (signed Robin - I'll assume it's designer Robin Walker) makes mention of the tools, though its timeframe is a bit indefinite (sigh). He doesn't get into specifics around what tools these will be, but I imagine they're most likely pipeline/middleware stuff that allows transparent production between Maya/XSI and Source.

With Hammer/ModelViewer/FacePoser already supporting TF2, that seems to be the missing link in the SDK. However, this blogger is hoping for something more along the lines of Demo Editor/Smoother 2.0 or the like.

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1 Comments:

Anonymous Anonymous said...

Ditto. I'm currently involved in the making of a machinima based in the TF2 universe and I've got to say, something like the Source Filmmaker or upgrades to the Demo smoother would be really helpful. Even making the models easier to decompile into a program such as 3DSMax or Maya would be useful; our machinima itself is hopefully going to include custom animations at the least. Of course when this technology is going to be released to the public is anyones guess, but heres hoping soon.

7/05/2009 08:34:00 AM  

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