GDC 2007: Machinima in the house - Pt. 1b
Another interesting development that's quasi-Machinima related is the new addition to the Sims franchise - MySims - a cute and cuddly affair from Maxis headed to the Wii and Nintendo DS.
But here's the coolness stuff - the creation utilities MySims includes - which includes a new character creator (which, in all fairness, gives what looks like more options than The Sims2 provides) and the most impressive part - a simple object modeler. Its unclear from the vid how the objects work and live in the MySims world (I didnt get any further info from Maxis/EA while at the GDC) but, to me, its yet another fascinating blend of playful interface for "work."
MySims Character Creation
MySims Build-A-Thing creator
Looks to be very similar to the character creator Friedrich Kirschner is doing with the UE2-based MovieSandbox. It'll be interesting to see how much flexibility these features give the end user - and more importantly, what users will do with them.
More GDC stuff soon.
But here's the coolness stuff - the creation utilities MySims includes - which includes a new character creator (which, in all fairness, gives what looks like more options than The Sims2 provides) and the most impressive part - a simple object modeler. Its unclear from the vid how the objects work and live in the MySims world (I didnt get any further info from Maxis/EA while at the GDC) but, to me, its yet another fascinating blend of playful interface for "work."
MySims Character Creation
MySims Build-A-Thing creator
Looks to be very similar to the character creator Friedrich Kirschner is doing with the UE2-based MovieSandbox. It'll be interesting to see how much flexibility these features give the end user - and more importantly, what users will do with them.
More GDC stuff soon.






