<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-6082717</id><updated>2009-07-31T19:58:15.939-04:00</updated><title type='text'>Thinking Machinima</title><subtitle type='html'>Paul Marino's random insights into Machinima and its related subjects.</subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.machinima.org/atom.xml'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>143</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6082717.post-8329925879776964027</id><published>2009-02-03T14:10:00.005-05:00</published><updated>2009-02-03T14:58:23.944-05:00</updated><title type='text'>EFF is looking to stir up some voices</title><content type='html'>Yikes, it's been a while....&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.eff.org/deeplinks/2009/01/youtubes-january-fair-use-massacre"&gt;The EFF is looking to help&lt;/a&gt; those who have been subjected to &lt;a href="http://www.machinimafordummies.com/articles/2009/01/28/youtube-taking-down-machinima-using-copyrighted-music"&gt;YouTube's recent takedowns/audiodowns&lt;/a&gt;. Numerous machinimators whose videos were married to labeled songs have recently had their work either removed or silenced due to YouTube's somewhat faulty(?) &lt;a href="http://www.youtube.com/t/contentid"&gt;ContentID&lt;/a&gt; system, which identifies certain materials as being infringing.  &lt;a href="http://www.eff.org/about/staff/fred-von-lohmann"&gt;Fred von Lohman&lt;/a&gt;n feels the targeted vids - machinima among them - are coming up as false positives due to a less-than-robust tool (it's identifying audio only - not video as well), and is hoping that YT jumps at the chance to rights the wrongs (aka fixing the system in place).&lt;br /&gt;&lt;br /&gt;He further asks that anyone who has recently had a Machinima work removed or silenced should follow up with the EFF. Fred states there's no guarantee that they can help everyone affected by this past month's purge, but it's possible they can help a few. &lt;a href="http://www.eff.org/deeplinks/2009/01/youtubes-january-fair-use-massacre"&gt;More at the EFF blog...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-8329925879776964027?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/8329925879776964027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=8329925879776964027' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/8329925879776964027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/8329925879776964027'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2009/02/eff-is-looking-to-stir-up-some-voices.html' title='EFF is looking to stir up some voices'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-5618479234439238024</id><published>2008-09-08T11:13:00.004-04:00</published><updated>2008-09-08T11:16:21.577-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2008 Machinima Festival'/><title type='text'>Machinima Fest Deadline Extended to Sept. 19th!</title><content type='html'>&lt;a href="http://festival.machinima.org/wordpress/?p=14"&gt;The Machinima Festival has extended its deadline by a week&lt;/a&gt; - to Sept. 19th! If you're planning on submitting, you now have a bit more time to polish....but don't procastinate! 7 days goes by fast!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-5618479234439238024?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/5618479234439238024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=5618479234439238024' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/5618479234439238024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/5618479234439238024'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/09/machinima-fest-deadline-extended-to.html' title='Machinima Fest Deadline Extended to Sept. 19th!'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-6170745620718539448</id><published>2008-08-27T22:34:00.003-04:00</published><updated>2008-08-27T22:52:59.779-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hugh Hancock'/><category scheme='http://www.blogger.com/atom/ns#' term='AMAS'/><title type='text'>Hugh Hancock steps down from AMAS board</title><content type='html'>Though most posts here are about Machinima in general, Thinking Machinima is also the official AMAS blog and requires me to make official AMAS postings from time-to-time. Today's posting is one - confirming &lt;a href="http://strangecompany.org/strangeco/blog/#177"&gt;Hugh Hancock's decision to step down as an AMAS board member&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;The AMAS board has released a statement in regards to this event:&lt;br /&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;&lt;blockquote&gt;"As Hugh Hancock announced on the Strange Company blog, he has stepped down from the AMAS board. Since helping to co-found the Academy of Machinima Arts and Sciences in 2002, Hugh was an invaluable board member of the Academy. His contributions put the word "Machinima" into the cultural lexicon and helped shape the AMAS Machinima Festival to what it is today. We respect Hugh's decision to focus on his filmmaking and other areas of interest and wish him all the best in his future endeavours."&lt;/blockquote&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-6170745620718539448?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/6170745620718539448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=6170745620718539448' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/6170745620718539448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/6170745620718539448'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/08/hugh-hancock-steps-down-from-amas-board.html' title='Hugh Hancock steps down from AMAS board'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-867032952539137542</id><published>2008-08-09T09:41:00.006-04:00</published><updated>2008-08-12T23:28:38.163-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MachinExpo'/><category scheme='http://www.blogger.com/atom/ns#' term='Machiniplex'/><title type='text'>MachinExpo Announces a Call for Entries!</title><content type='html'>Continuing the "Machinima is growing" theme: Our good friends over at the &lt;a style="font-weight: bold;" href="http://www.machiniplex.net/"&gt;Machiniplex&lt;/a&gt; are organizing this year's &lt;a style="font-weight: bold;" href="http://www.machinima-expo.com/"&gt;MachinExpo&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;- which takes place November 7th-9th, during the Festival Arcadia in Montreal, Canada.&lt;br /&gt;&lt;br /&gt;The event, which will include Machinima workshops, panels and screenings, is in its 2nd year at the &lt;a style="font-weight: bold;" href="http://www.festivalarcadia.com/e_home.html"&gt;Festival Arcadia&lt;/a&gt; -  a large videogame cultural center point in Canada. The Expo is seeking submissions to the screen at the event, and will select 5 entries for the Expo's Jury award, with a 6th award being given to one outstanding work of Canadian origin.&lt;br /&gt;&lt;br /&gt;The full announce is below. &lt;span style="font-weight: bold;"&gt;The deadline is Oct. 6th, 2008&lt;/span&gt;, so between the Machinima Fest 2008 and the MachinExpo, you better put a move on it.&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;blockquote&gt;&lt;p&gt;International Machinima Expo Call For Entries&lt;br /&gt;July 29, 2008&lt;/p&gt; &lt;p&gt;The International Machinima Expo (MachinExpo) is now accepting submissions for its 1st annual showcase which will feature the best work by emerging and established machinima directors. Part of Festival Arcadia in Montreal, Quebec, the event takes place from November 7-9, 2008 at Place Bonaventure in downtown Montreal before an audience expected to exceed 20,000.&lt;/p&gt; &lt;p&gt;Sponsored in part by Machiniplex.com, the expo is organized by Ingrid Moon of The Machinima Roadshow as well as three other veteran machinima producers: Ricky Grove, Damien Valentine, and Phil Rice.&lt;/p&gt; &lt;p&gt;MachinExpo will feature workshops, panel discussions, live film premieres, and several hours of screening of machinima films from all around the world. A jury of professionals from the entertainment and video game industries will select five (5) films for a Jury Prize, with a special 6th film awarded a Special Jury Prize honoring one exceptional Canadian machinima film. There are no category / genre restrictions on submissions, and there is no entry fee. Deadline for submissions is October 6, 2008.&lt;/p&gt; &lt;p&gt;For more information, including submission guidelines and instructions, please visit &lt;a href="http://www.machinima-expo.com/"&gt;www.machinima-expo.com&lt;/a&gt;, or contact &lt;a href="mailto:expo2008@machiniplex.net"&gt;expo2008@machiniplex.net&lt;/a&gt;.&lt;/p&gt; &lt;/blockquote&gt;&lt;/blockquote&gt;Good luck everyone!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-867032952539137542?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/867032952539137542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=867032952539137542' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/867032952539137542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/867032952539137542'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/08/machinexpo-announces-call-for-entries.html' title='MachinExpo Announces a Call for Entries!'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3277973020884462364</id><published>2008-08-04T23:16:00.002-04:00</published><updated>2008-08-04T23:22:09.844-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2008 Machinima Festival'/><category scheme='http://www.blogger.com/atom/ns#' term='AMAS'/><title type='text'>2008 Machinima Fest now accepting submissions!</title><content type='html'>This year's &lt;a style="font-weight: bold;" href="http://festival.machinima.org"&gt;Machinima Festival&lt;/a&gt; (taking place at Eyebeam in NYC, November 1st), has&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://festival.machinima.org/wordpress/?p=7"&gt;begun accepting submissions&lt;/a&gt; for this year's Mackies! If you havent submitted your Machinima work to this fest before, then by all means, hop to it and submit! You only have until &lt;span style="font-weight: bold;"&gt;September 12th!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Good luck to all the entrants!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3277973020884462364?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3277973020884462364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3277973020884462364' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3277973020884462364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3277973020884462364'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/08/2008-machinima-fest-now-accepting.html' title='2008 Machinima Fest now accepting submissions!'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-2904177371968486302</id><published>2008-07-20T13:26:00.007-04:00</published><updated>2008-07-20T14:05:16.314-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Matt Kelland'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Cambridge Film Festival'/><title type='text'>Submit Your Machinima to the Cambridge Film Fest!</title><content type='html'>As Machinima matures, we're seeing more traditional film fests embrace the artform and include works in their programs and competitions. Reflecting this sentiment, &lt;span style="font-weight: bold;"&gt;&lt;a href="http://shortfuze.co.uk/index.html"&gt;Matt Kelland&lt;/a&gt;&lt;/span&gt; &lt;a href="http://shortfuze.co.uk/index.html"&gt;of Short Fuze/Moviestorm&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;&lt;a href="http://worldofmongoose.blogspot.com/2008/07/cambridge-film-fest-call-for.html"&gt;sends word of the Cambridge Film Festival&lt;/a&gt;&lt;/span&gt;, which is looking for additional Machinima works for their program. More of the down-low from Matt:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;"We've finally got hold of almost all of the directors of machinima films we've selected for the Cambridge Film Festival, and asked them if we can show their work.&lt;br /&gt;&lt;br /&gt;We do have some remaining slots, and we are now requesting submissions. If you have a machinima film which you would like us to consider, please email me at matt [dot] kelland [at] moviestorm [dot] co [dot] uk telling me where I can see your film and why you think we should show it. (Don't send me the film, just a URL!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cambridgefilmfestival.org.uk/"&gt;The 28th Cambridge Film Festival&lt;/a&gt; runs from 18-28 September 2008, and it's one of the three largest film events in the UK. The Guardian described Cambridge as “a match for the Edinburgh and London Film Festivals…” while The Times said that it “easily outclasses its metropolitan rivals”. The machinima stream will include four screenings, plus workshops and a debate."&lt;/span&gt;&lt;/blockquote&gt;The entry deadline is July 28th (09:00 GST), which is just a tad over a week away - so get hopping on that submission if you'd like your work considered for screening!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-2904177371968486302?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/2904177371968486302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=2904177371968486302' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/2904177371968486302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/2904177371968486302'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/07/submit-machinima-to-cambridge-film-fest.html' title='Submit Your Machinima to the Cambridge Film Fest!'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-7523859198712993419</id><published>2008-07-17T10:54:00.003-04:00</published><updated>2008-07-17T11:06:43.768-04:00</updated><title type='text'>Valve's Left 4 Dead may have Machinima hooks</title><content type='html'>&lt;a href="http://kotaku.com/5026009/left-4-dead-may-get-machinima-maker-post-launch"&gt;&lt;span style="font-weight:bold;"&gt;Right from Kotaku&lt;/span&gt;&lt;/a&gt;: Valve's Doug Lombardi took a few minutes out of a busy E3 schedule to talk a bit about &lt;a href="http://www.l4d.com/"&gt;&lt;span style="font-weight:bold;"&gt;Left 4 Dead&lt;/span&gt;&lt;/a&gt; - Valve's zombie opus due for release in November. Beyond the usual can't-wait-to-see-what-Valve-is-up-to-ness, Lombardi explains in this interview that they're considering a movie mod post release...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5026009/left-4-dead-may-get-machinima-maker-post-launch"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://blog.machinima.org/uploaded_images/lombardiv-782640.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;More and more game developers are considering Machinima options for their games -and why not? Videos made from the games only serve as additional exposure of their product to those who might not otherwise see it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-7523859198712993419?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/7523859198712993419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=7523859198712993419' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/7523859198712993419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/7523859198712993419'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/07/valves-left-4-dead-may-have-machinima.html' title='Valve&apos;s Left 4 Dead may have Machinima hooks'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-7997436220085547725</id><published>2008-07-15T10:19:00.006-04:00</published><updated>2008-07-15T10:30:41.921-04:00</updated><title type='text'>2008 Machinima Fest site fades into view</title><content type='html'>While I've been working on other projects (aka my full-time spot), &lt;a href="http://festival.machinima.org"&gt; the initial version of the 2008 Machinima Fest site&lt;/a&gt; has been launched. There's not a ton of info at the moment, but what has been posted is key - namely &lt;a href="http://festival.machinima.org/wordpress/?page_id=6"&gt;the list of this year's categories&lt;/a&gt;. Most of the cats are the same, but some have been renamed and some have been added.&lt;br /&gt;&lt;br /&gt;Standing kudos to the team for putting it all together! And stay tuned for the Call for Submissions in the very near future!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-7997436220085547725?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/7997436220085547725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=7997436220085547725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/7997436220085547725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/7997436220085547725'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/07/machinima-fest-site-fades-into-view.html' title='2008 Machinima Fest site fades into view'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-7131259016851007130</id><published>2008-07-08T14:32:00.004-04:00</published><updated>2008-07-08T14:51:07.703-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Center for Social Media'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Fair Use'/><title type='text'>Determining Fair Use for Online Video</title><content type='html'>The Center for Social Media just released their latest project - &lt;a href="http://www.centerforsocialmedia.org/resources/publications/fair_use_in_online_video/"&gt;A Code of Best Practices for Online Video&lt;/a&gt;. The results of their work is truly exceptional - helping to define acceptable approaches for user-created video. &lt;br /&gt;&lt;br /&gt;The team involved with this project (members such as Mimi Ito, Henry Jenkins and Jennifer Urban) are extremely savvy -- not only the biz and legal takes in the online video space, but also of the content itself. Its an extremely well-rounded group, so their perspectives and experiences bring an unprecedented heft to the findings.&lt;br /&gt;&lt;br /&gt;I haven't poured through the entire document yet (&lt;a href="http://www.centerforsocialmedia.org/files/pdf/online_best_practices_in_fair_use.pdf"&gt;PDF&lt;/a&gt;), but having had some conversation with the team around Machinima in light of fair use makes things look pretty optimistic.&lt;br /&gt;&lt;br /&gt;Congrats to the Code of Best Practices committee! I look forward to hearing more about their work in the coming future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-7131259016851007130?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/7131259016851007130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=7131259016851007130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/7131259016851007130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/7131259016851007130'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/07/determining-fair-use-for-online-video.html' title='Determining Fair Use for Online Video'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3840071777204996902</id><published>2008-07-03T23:18:00.008-04:00</published><updated>2008-07-04T00:08:16.261-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='commercial'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Sims 2'/><category scheme='http://www.blogger.com/atom/ns#' term='IKEA'/><title type='text'>Sims 2 Machinima sells IKEA</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object width="400" height="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/08Qv8Vw7i0g&amp;hl=en&amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/08Qv8Vw7i0g&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="400" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;I'm still not sure what to make of &lt;a href="http://thesims2.ea.com/about/sp8_videos.php"&gt;this&lt;/a&gt;. Part of me thinks EA and IKEA are awesomely smart to cross-market their brands. And then there's part of me that is very unnerved looking at some of his own furniture within the generated walls of a Sims 2 household.&lt;br /&gt;&lt;br /&gt;Actually, I think &lt;a href="http://thesims2.ea.com/about/sp8_index.php"&gt;The Sims™ 2 IKEA Home Stuff&lt;/a&gt; is a really great idea. IKEA is the cheap, yet design-y furniture store that resembles one big DIY doll house, and the Sims2 is the digital manifestation of that same dollhouse. From that angle, the IKEA add-on pack was inevitable.&lt;br /&gt;&lt;br /&gt;Whatever you might feel, I think its a great to see a full-up Machinima commercial helping to sell the end product. Not to mention how much happiness I find in watching the Sims struggle furiously with a BILLY bookcase and that one goddamn allen wrench.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3840071777204996902?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3840071777204996902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3840071777204996902' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3840071777204996902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3840071777204996902'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/07/sims-2-machinima-sells-ikea.html' title='Sims 2 Machinima sells IKEA'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-1846624670183316293</id><published>2008-06-10T21:39:00.006-04:00</published><updated>2008-06-10T22:31:11.198-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='AMAS'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima Festival'/><title type='text'>Machinima Festival 2008: Save the Date!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://festival.machinima.org/FestLogo01_small350x192.jpg" align="middle" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Sure, the logo's aged a bit while sitting in the window, but it looks like some initial plans are finally falling into place regarding the &lt;a href="http://festival.machinima.org/"&gt;AMAS Machinima Fest 08!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Taking place the weekend of November 1st, 2008, the event will be hosted by cross-media think-tank/space &lt;a href="http://www.eyebeam.org/"&gt;Eyebeam&lt;/a&gt; in NYC!&lt;br /&gt;&lt;br /&gt;More details will be coming soon (Call for Entries and the like), so &lt;a href="http://festival.machinima.org/"&gt;stay tuned to the site&lt;/a&gt; for future updates.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-1846624670183316293?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/1846624670183316293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=1846624670183316293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/1846624670183316293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/1846624670183316293'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/06/machinima-festival-2008-save-date.html' title='Machinima Festival 2008: Save the Date!'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3597569884212528527</id><published>2008-06-07T16:15:00.003-04:00</published><updated>2008-06-07T16:22:22.125-04:00</updated><title type='text'>Machinima Fun with GTA IV</title><content type='html'>Now here's my type of mash-up: GTA IV with the ol' Police Squad/Naked Gun opener (proof of age req'ed). Comedy &amp;amp; cultural cross-over abounds!&lt;object height="300" width="325"&gt;&lt;param name="wmode" value="window"&gt;&lt;br /&gt;&lt;param name="allowFullScreen" value="false"&gt;&lt;br /&gt;&lt;embed src="http://www.gamesradar.com/video/ext/v-2008060611222593060" type="application/x-shockwave-flash" wmode="window" allowfullscreen="false" height="300" width="325"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;A bit of distraction at the moment. My nose is to the grindstone on some demo stuff for work, but the blog update is still in play (and hopefully soon as Rodica's been having a hard time posting stuff). Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3597569884212528527?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3597569884212528527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3597569884212528527' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3597569884212528527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3597569884212528527'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/06/machinima-fun-with-gta-iv.html' title='Machinima Fun with GTA IV'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3935123715605374377</id><published>2008-04-16T11:52:00.001-04:00</published><updated>2008-04-16T10:33:38.296-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Working, working, working</title><content type='html'>This week's blog entry is more status than news. I'm revising the blog's design and overhauling the backend - which is an uncomfortable switch from Blogger to Wordpress. There are pros/cons to such a shift, but I think &lt;a href="http://wordpress.org/"&gt;Wordpress&lt;/a&gt; is a much more flexible system - a number of my fave sites use (&lt;a href="http://www.freepixel.org/"&gt;Free Pixel&lt;/a&gt;, &lt;a href="http://www.z-studios.com/blog"&gt;Overman's blog&lt;/a&gt;, &lt;a href="http://animationpodcast.com/"&gt;The Animation Podcast&lt;/a&gt;, etc.) and provides a lot of support by way of community development and discussion.  It wasn't an easy decision and took a fair amount of testing to make the final call. The one pretty large task is backing up the previous years Blogger posts and whipping them up into something that WordPress could then digest and display. Thankfully, it can be done-but does require some coaxing.&lt;br /&gt;&lt;br /&gt;So tech decisions, along with the hitting the design reset button a few times, had slowed the effort quite a bit. However, things are now moving forward and I hope to have the blog relaunch sometime in May, along with some guest bloggers putting in a appearance or two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3935123715605374377?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3935123715605374377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3935123715605374377' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3935123715605374377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3935123715605374377'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/04/working-working-working.html' title='Working, working, working'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-2306042717440303111</id><published>2008-04-04T11:33:00.001-04:00</published><updated>2008-04-04T10:42:05.398-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Epic Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='MSU'/><category scheme='http://www.blogger.com/atom/ns#' term='Make Something Unreal'/><title type='text'>2008 Make Something Unreal Contest!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.makesomethingunreal.com/_img/msu_ut3logo.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 189px; height: 149px;" src="http://www.makesomethingunreal.com/_img/msu_ut3logo.gif" alt="" border="0" /&gt;&lt;/a&gt;Some cool news on the Machinima front. &lt;a href="http://www.escapistmagazine.com/news/view/82939-Epic-Announces-1-Million-Intel-Make-Something-Unreal-Contest"&gt;Epic Games has announced their latest Make Something Unreal Contest&lt;/a&gt; - an &lt;a href="http://www.unrealtournament3.com/"&gt;Unreal Tournament 3&lt;/a&gt;-fueled follow-up to their 2005 contest of the same (that one was based in Unreal 2 tech). This latest contest, offering $1 million US in cash/prizes, and sponsored by Intel, also includes a Machinima category (in phases 2-4).&lt;br /&gt;&lt;br /&gt;The 2005 MSU competition gave us great Machinima works such as &lt;span style="font-weight: bold;"&gt;Tom Palmer's&lt;/span&gt; &lt;a style="font-weight: bold;" href="http://www.digitalyolk.com/"&gt;bot&lt;/a&gt;, &lt;span style="font-weight: bold;"&gt;Folklore Studio's&lt;/span&gt; &lt;a style="font-weight: bold;" href="http://www.folklorestudio.com/"&gt;Scrap&lt;/a&gt; &amp;amp; &lt;span style="font-weight: bold;"&gt;Friedrich Kirschner's&lt;/span&gt; &lt;a style="font-weight: bold;" href="http://journey.machinimag.com/"&gt;The Journey&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I highly encourage anyone working in Machinima (or thinking about working in Machinima) to enter. The competition might be tough no doubt, but a fruitful experience as well. More info is available at &lt;a href="http://www.makesomethingunreal.com/"&gt;www.makesomethingunreal.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-2306042717440303111?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/2306042717440303111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=2306042717440303111' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/2306042717440303111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/2306042717440303111'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/04/2008-make-something-unreal-contest.html' title='2008 Make Something Unreal Contest!'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-9109421786617647935</id><published>2008-03-12T12:35:00.001-04:00</published><updated>2008-03-12T12:11:34.657-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pioneer'/><category scheme='http://www.blogger.com/atom/ns#' term='Peter Rasmussen'/><category scheme='http://www.blogger.com/atom/ns#' term='Stolen Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Nanoflix'/><title type='text'>Machinima Loses a Pioneer: Peter Rasmussen</title><content type='html'>It is with a very heavy heart that I write this blog post. About 15 minutes ago, I received word that &lt;span style="font-weight: bold;"&gt;&lt;a href="http://nanoflix.wordpress.com/"&gt;Peter Rasmussen&lt;/a&gt;&lt;/span&gt;, director of the award-winning, groundbreaking Machinima work, &lt;a href="http://www.zipworld.com.au/%7Eraz/nima/Stolen_Life.jpg"&gt;Stolen Life&lt;/a&gt;, has passed on.&lt;br /&gt;&lt;br /&gt;I'm not entirely sure what to say or how to say it. Peter and I exchanged mails just a few weeks ago and I promised him that I would show up for his next Machinima meet-up in Second Life. Peter and I tried arranging a similar get-together a LONG time ago in Counterstrike. It wasn't the greatest of successes then but it was fun converting the game into a community space with someone half way around the world.&lt;br /&gt;&lt;br /&gt;I'm sure there's more to say here, but I think I just need to sit with this a bit more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-9109421786617647935?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/9109421786617647935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=9109421786617647935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/9109421786617647935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/9109421786617647935'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/03/machinima-loses-pioneer-peter-rasmussen.html' title='Machinima Loses a Pioneer: Peter Rasmussen'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-6641097393186415425</id><published>2008-02-15T14:59:00.000-05:00</published><updated>2008-02-15T14:53:59.106-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Garry&apos;s Mod'/><category scheme='http://www.blogger.com/atom/ns#' term='Portal'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>This Would Never Happen at Black Mesa</title><content type='html'>&lt;a style="left: 0px ! important; top: 15px ! important;" title="Click here to block this object with Adblock Plus" class="abp-objtab-05022966102730542 visible" href="http://www.youtube.com/v/Uz5cl131KTk&amp;amp;rel=1"&gt;&lt;/a&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Uz5cl131KTk&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/Uz5cl131KTk&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I'm probably one of many who fell in love with the game Portal - it has an insane combination of crazy puzzles, wicked game design, and incredibly cute characters. There are a lot of great machinima pieces out there on the turrets, the companion cube, etc., but the one I included above is strangely reminiscent of the brilliant Red vs. Blue dialog.&lt;br /&gt;&lt;br /&gt;Score another one for Garry's Mod and for the machinima creators, &lt;a href="http://www.theleetworld.com/"&gt;the Leet World&lt;/a&gt;! Sadly, I have yet to be able to load their site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-6641097393186415425?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='related' href='http://youtube.com/watch?v=Uz5cl131KTk' title='This Would Never Happen at Black Mesa'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/6641097393186415425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=6641097393186415425' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/6641097393186415425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/6641097393186415425'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/02/this-would-never-happen-at-black-mesa.html' title='This Would Never Happen at Black Mesa'/><author><name>Rodica Buzescu</name><uri>http://www.blogger.com/profile/05895048582137290209</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='16943869976629441154'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3895478217147212430</id><published>2008-02-12T17:55:00.000-05:00</published><updated>2008-02-12T17:39:15.024-05:00</updated><title type='text'>Will Wright on Spore Machinima</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blog.machinima.org/uploaded_images/spore-741793.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://blog.machinima.org/uploaded_images/spore-741788.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Quick blip: N'Gai Croal interviews Will Wright on Spore -- and asks it plain and simple:&lt;br /&gt;&lt;blockquote&gt;&lt;span class="BlogPostWords"&gt;&lt;p style="font-style: italic;"&gt;&lt;b&gt;Croal: What are the machinima tools like within Spore?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Wright: We have that built in throughout the game where you can capture game footage at any time, photos and stuff. In the Creature Creator--this is another thing we went down the path of, "What would we really want to do with this?"--I can design a creature, have them play all these animations, move them around on either a set backdrop or a black screen which is essentially a green screen, so I can actually mix it in with other footage, and composite it. There's also a one-button upload in that moviemaking feature to YouTube.  So I can actually make a movie in the game, and with one click of the button upload it onto YouTube. Again, this is where we wanted it to blend from the game world to the world of Web content so that it felt like this game was another creative tool pouring into some of these sites. Plus you can take pictures, email them to your friends, and all that stuff within the game.&lt;/p&gt;&lt;/span&gt;&lt;/blockquote&gt;Get the full down-low of &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx"&gt;Will's interview at Croal's blog&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3895478217147212430?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3895478217147212430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3895478217147212430' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3895478217147212430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3895478217147212430'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/02/will-wright-on-spore-machinima.html' title='Will Wright on Spore Machinima'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-677801442674712416</id><published>2008-01-24T13:18:00.000-05:00</published><updated>2008-01-24T13:01:14.851-05:00</updated><title type='text'>Reminder: 24-7 DIY Video Summit at USC</title><content type='html'>&lt;a aiotarget="false" aiotitle="" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.machinima.org/images/247_486x60.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: left; cursor: pointer; width: 400px; height: 49px;" src="http://www.machinima.org/images/247_486x60.jpg" alt="" border="0" /&gt;&lt;/a&gt;Regular readers of this blog will remember &lt;a href="http://blog.machinima.org/2007/11/machinima-at-247-diy-video-summit.html"&gt;a posting I made last year&lt;/a&gt; mentioning the &lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.video24-7.org/"&gt;24-7: DIY Video Summit at USC&lt;/a&gt;.&lt;/span&gt; Well, we're nearly at that point on the calendar -&lt;span style="font-weight: bold;"&gt;Feb. 8-10th&lt;/span&gt;.  I will be presenting a selection of Machinima works, along with several other curators , who will each present works from their respective crafts. The event, will have quite a few great speakers on hand as well, including Prof. Lawrence Lessig, Henry Jenkins and Joichi Ito.&lt;br /&gt;&lt;br /&gt;Below are the event details - but also visit &lt;a href="http://www.video24-7.org/"&gt;the 24-7: DIY Video Summit site&lt;/a&gt; as well as &lt;a href="http://diy.video24-7.org/"&gt;their blog&lt;/a&gt;. &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:verdana,courier new,courier,tahoma,sans-serif;font-size:85%;"  &gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;24/7: A DIY VIDEO SUMMIT &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;February 8-10, 2008 &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;School of Cinematic Arts, University of Southern California &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Conference web site: &lt;a target="_blank" href="http://mail2web.com/cgi-bin/redir.asp?lid=0&amp;amp;newsite=http://www.video24-7.org"&gt;http://www.video24-7.org&lt;/a&gt;&lt;br /&gt;Blog: &lt;a target="_blank" href="http://mail2web.com/cgi-bin/redir.asp?lid=0&amp;amp;newsite=http://diy.video24-7.org/"&gt;http://diy.video24-7.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:78%;" &gt;Registration is nearly full for the the academic panels and the &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:78%;" &gt;workshops. The video screenings are free and open to the public. &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:78%;" &gt;Please help us spread the word about this event.&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;24/7: A DIY Video Summit &lt;/span&gt;&lt;span style="font-size:78%;"&gt;will bring together the many communities&lt;br /&gt;that have evolved around do-it-yourself (DIY) video: artists,&lt;br /&gt;audiences, technology providers, academics, policy makers and&lt;br /&gt;industry executives. The aim is to discover common ground, and to&lt;br /&gt;chart the path to a future in which grassroots and mainstream,&lt;br /&gt;amateur and professional, artist and audience can all benefit as the&lt;br /&gt;medium continues to evolve.&lt;br /&gt;&lt;br /&gt;This three-day summit features:&lt;br /&gt;&lt;br /&gt;SCREENINGS OF DIY VIDEO&lt;br /&gt;On February 8 and 9, there will be screenings of DIY video that are&lt;br /&gt;open to the public. These will feature curated programs on design&lt;br /&gt;video, activist documentary, youth media, machinima, music video,&lt;br /&gt;political remix and video blogging. The video program will culminate&lt;br /&gt;in an evening program and reception on February 9 that will draw from&lt;br /&gt;all of these video genres.&lt;br /&gt;&lt;br /&gt;ACADEMIC PROGRAM&lt;br /&gt;Registered attendees will have access to the academic program on&lt;br /&gt;February 8 and 9 that features panels on The State of Research, The&lt;br /&gt;State of the Art, DIY Media: The Intellectual Property Dilemma and&lt;br /&gt;DIY Tools and Platforms. Featured speakers include Yochai Benkler,&lt;br /&gt;John Seely Brown, Joi Ito, Henry Jenkins, Lawrence Lessig, and Howard&lt;br /&gt;Rheingold.&lt;br /&gt;&lt;br /&gt;WORKSHOPS AND BIRDS-OF-A-FEATHER MEETINGS&lt;br /&gt;On February 10, the day will be devoted to practical and hands-on&lt;br /&gt;workshops for registered attendees on topics such as intellectual&lt;br /&gt;property, media creation, distribution and new-media design tools.&lt;br /&gt;Attendees will also have the option of organizing their own birds-of-&lt;br /&gt;a-feather meetings to connect with other attendees.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;/span&gt;As it was mentioned, we would really appreciate &lt;span style="font-weight: bold;"&gt;spreading the word about the event &lt;/span&gt;&lt;span&gt;(and tell 'em Paul sent ya!). &lt;/span&gt;Thanks!&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;blockquote&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-677801442674712416?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/677801442674712416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=677801442674712416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/677801442674712416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/677801442674712416'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/01/reminder-24-7-diy-video-summit-at-usc.html' title='Reminder: 24-7 DIY Video Summit at USC'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-5361759528902160999</id><published>2008-01-19T13:47:00.000-05:00</published><updated>2008-01-19T11:23:09.529-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YouTube'/><category scheme='http://www.blogger.com/atom/ns#' term='capture software'/><category scheme='http://www.blogger.com/atom/ns#' term='WeGame'/><category scheme='http://www.blogger.com/atom/ns#' term='sharing'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='compression'/><title type='text'>WeGame: A (Better?) YouTube for Gamers?</title><content type='html'>&lt;a title="wegame by Amalthea Blanc, on Flickr" href="http://www.flickr.com/photos/tealthea/2198081333/"&gt;&lt;img height="117" alt="wegame" src="http://farm3.static.flickr.com/2325/2198081333_78321e0db7.jpg" width="370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wegame.com/"&gt;WeGame&lt;/a&gt; launched just a short while ago, with a tag line of being a "YouTube for gamers". With the recent advances of machinima into areas increasingly closer to mainstream media, I immediately had two questions. Feel free to chime in:&lt;br /&gt;&lt;br /&gt;1) For serious machinima, does it make sense to key into an audience of gamers-only?&lt;br /&gt;and&lt;br /&gt;2) Are you tempted to switch?&lt;br /&gt;&lt;br /&gt;To put things into perspective, you do get some perks with WeGame. The site actually distributes &lt;a href="http://wegame.com/download/"&gt;their own recording software&lt;/a&gt;, &lt;span style="FONT-WEIGHT: bold"&gt;for free&lt;/span&gt;. Furthermore, they have streamlined the process of uploading clips - as you shoot videos, they are immediately available in a little dashboard. You can then upload to the WeGame site. The agile software encodes the video for you &lt;span style="FONT-WEIGHT: bold"&gt;and &lt;/span&gt;uploads it.&lt;br /&gt;&lt;br /&gt;Another bonus: I have not seen the usual compression artifacts that you typically see with YouTube.&lt;br /&gt;&lt;br /&gt;I'd love to hear other people's experiences with WeGame. The final quality of my test video made me very happy. I'm curious to try uploading some QuickTime or Windows Media machinima and see how it measures up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-5361759528902160999?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='related' href='http://www.techcrunch.com/2008/01/09/wegame-launches-as-youtube-for-gamers/' title='WeGame: A (Better?) YouTube for Gamers?'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/5361759528902160999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=5361759528902160999' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/5361759528902160999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/5361759528902160999'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/01/wegame-better-youtube-for-gamers.html' title='WeGame: A (Better?) YouTube for Gamers?'/><author><name>Rodica Buzescu</name><uri>http://www.blogger.com/profile/05895048582137290209</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='16943869976629441154'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-8785307980769013309</id><published>2008-01-11T11:13:00.000-05:00</published><updated>2008-01-11T10:56:28.977-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='48-hour Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Second Life'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>This Weekend: Sleepless in Second Life</title><content type='html'>&lt;p class="MsoNormal" style="margin-bottom: 12pt; line-height: normal;"&gt;&lt;span style=""&gt;This weekend marks the start of an exciting film event in Second Life. The famous &lt;a href="http://www.48hourfilm.com/"&gt;48-Hour Film project &lt;/a&gt;that tours the world is reaching a virtual world. On Friday, January 11th, contestants will be given a character, prop, and line of dialog as base for their machinima. Then, the teams have 48 hours to turn around a complete production.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 12pt; line-height: normal;"&gt;&lt;span style=""&gt;More information from the &lt;a href="http://www.48hourfilm.com/secondlife"&gt;48-hour film Second Life site&lt;/a&gt;:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: normal; font-style: italic;"&gt;&lt;span style=""&gt;"The competition kicks off &lt;span style="font-weight: bold;"&gt;Friday, January 11th&lt;/span&gt;, at 4:00 p.m. Second Life Time (7:00 p.m. Eastern Standard Time) with a representative from each team meeting in Second Life to receive a genre, a character, a prop, and a line of dialog to be worked into their film. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: normal; font-style: italic;"&gt;&lt;span style=""&gt;Teams have until &lt;span style="font-weight: bold;"&gt;Sunday, January 13th&lt;/span&gt;, at 4:30 p.m. Second Life Time (7:30 p.m. Eastern Standard Time) to submit a completed entry. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-style: italic;"&gt;On the following &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Wednesday and Thursday (January 16th and 17th)&lt;/span&gt;&lt;span style="font-style: italic;"&gt;, screenings will be held "virtually" in Second Life at &lt;a href="http://slurl.com/secondlife/Millions%20of%20Us/154/124/23/"&gt;the New Globe Theater&lt;/a&gt;." [&lt;a href="http://slurl.com/secondlife/Millions%20of%20Us/154/124/23/"&gt;To teleport to the event location, click here&lt;/a&gt;]&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;There should be some cool short movies coming out of this contest, hopefully they will also be posted on youtube so we can all watch (outside of Second Life).&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-8785307980769013309?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='related' href='http://www.48hourfilm.com/secondlife' title='This Weekend: Sleepless in Second Life'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/8785307980769013309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=8785307980769013309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/8785307980769013309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/8785307980769013309'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2008/01/this-weekend-sleepless-in-second-life.html' title='This Weekend: Sleepless in Second Life'/><author><name>Rodica Buzescu</name><uri>http://www.blogger.com/profile/05895048582137290209</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='16943869976629441154'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-1335031457601236461</id><published>2007-12-21T12:30:00.000-05:00</published><updated>2007-12-21T10:21:57.732-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sam and Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Dan Connors'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Telltale Games'/><title type='text'>Telltale brings the holiday special (and innovation) to Machinima</title><content type='html'>One machinima production that I've often wanted to write about, but became equally-oft sidetracked is &lt;a href="http://www.telltalegames.com/samandmax"&gt;&lt;span style="font-weight: bold;"&gt;Telltale's wonderful Sam and Max series&lt;/span&gt;&lt;/a&gt;. Yesterday (December 19th), they released their Sam and Max holiday special, &lt;span style="font-weight:bold;"&gt;&lt;a href="http://www.samandmaxchristmas.com/"&gt;Sam and Max Nearly Save Christmas&lt;/a&gt;&lt;/span&gt;, which I found to be a great hoot as usual. The episode, built from &lt;span style="font-weight: bold;"&gt;the Sam and Max Ice Station Santa game&lt;a href="http://www.telltalegames.com/samandmax/icestationsanta/"&gt;&lt;/a&gt;&lt;/span&gt;, weighs in at a bit over 20 minutes (an interesting length, given a typical TV half-hour show is 22 minutes long).&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="320" width="380"&gt; &lt;param name="allowScriptAccess" value="sameDomain"&gt;  &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29097"&gt; &lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=29097" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="320" width="380"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0); font-weight: bold;font-size:78%;" &gt;Spoiler Alert! &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);font-size:78%;" &gt;&lt;br&gt;This machinima includes various reveals tied into the Ice Station Santa game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Telltale deserves some major props for this series. They are one of the few developers, if not the only, who are creating high-quality Machinima episodes in tandem with their game episodes - both of which assist each other in generating overall visibility. I had the pleasure of meeting with &lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.developmag.com/news/25841/Telltale"&gt;Telltale CEO Dan Connors&lt;/a&gt;&lt;/span&gt; at this year's GDC and he gave me some insights into Sam and Max's production. There are two teams developing content - a game dev team putting together the gameplay episodes, plus their machinima team, which produces their work using all the in-game assets/animations with their own custom Machinima tool. The entire Sam &amp;amp; Max series, is extremely polished--with clever writing, rewarding gameplay and a great visual aesthetic.&lt;br /&gt;&lt;br /&gt;The Sam and Max franchise was long overdue for some love and Telltale has really stepped up in that regard. Not only have they revitalized a great property, but they're also paving the way into new territory - one I hope more game developers consider. These grand steps aside, I'm seflishly looking forward to even more Sam and Max machinima in the coming year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-1335031457601236461?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/1335031457601236461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=1335031457601236461' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/1335031457601236461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/1335031457601236461'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2007/12/telltale-brings-holiday-special-and.html' title='Telltale brings the holiday special (and innovation) to Machinima'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3291476357917365809</id><published>2007-12-13T12:29:00.000-05:00</published><updated>2007-12-13T13:13:48.625-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Team Fortress 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='TF2'/><title type='text'>New TF2 Machinima tools on the way?</title><content type='html'>An interesting blip over on &lt;a href="http://www.shacknews.com/onearticle.x/50336"&gt;&lt;span style="font-weight:bold;"&gt;ShackNews&lt;/span&gt;&lt;/a&gt;: &lt;a href="http://www.shacknews.com/laryn.x?id=15765783#itemanchor_15765783"&gt;i&lt;span style="font-weight:bold;"&gt;t sounds like&lt;/span&gt;&lt;/a&gt; Valve will be releasing some new machinima-focused/friendly SDK tools that were used in creating &lt;a href="http://blog.machinima.org/2007/05/valve-presents-tf2-heavy-weapons-guy.html"&gt;&lt;span style="font-weight:bold;"&gt;their "Meet The ____" series of shorts&lt;/span&gt;&lt;/a&gt; around Team Fortress 2. The post by a Valve employee (signed Robin - I'll assume it's designer Robin Walker) makes mention of the tools, though its timeframe is a bit indefinite (sigh). He doesn't get into specifics around what tools these will be, but I imagine they're most likely pipeline/middleware stuff that allows transparent production between Maya/XSI and Source.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blog.machinima.org/2007/11/valve-updates-source-sdk-to-support.html"&gt;&lt;span style="font-weight:bold;"&gt;With Hammer/ModelViewer/FacePoser already supporting TF2&lt;/span&gt;&lt;/a&gt;, that seems to be the missing link in the SDK. However, this blogger is hoping for something more along &lt;a href="http://developer.valvesoftware.com/wiki/Demo_Recording_Tools"&gt;&lt;span style="font-weight:bold;"&gt;the lines of Demo Editor/Smoother 2.0&lt;/span&gt;&lt;/a&gt; or the like.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3291476357917365809?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3291476357917365809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3291476357917365809' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3291476357917365809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3291476357917365809'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2007/12/new-tf2-machinima-tools-on-way.html' title='New TF2 Machinima tools on the way?'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-4917854064275868146</id><published>2007-12-09T22:46:00.000-05:00</published><updated>2007-12-09T23:03:54.875-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Matt Dominianni'/><category scheme='http://www.blogger.com/atom/ns#' term='Tra5hTa1k'/><category scheme='http://www.blogger.com/atom/ns#' term='The Electric Sheep Company'/><category scheme='http://www.blogger.com/atom/ns#' term='ILL Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='Paul Jannicola'/><category scheme='http://www.blogger.com/atom/ns#' term='Frank Dellario'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Eduserv Foundation'/><category scheme='http://www.blogger.com/atom/ns#' term='Kerria Seabrooke'/><title type='text'>The ILL Clan Speaks in Second Life - Will You Be There?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blog.machinima.org/uploaded_images/ill_clan_logo-736016.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://blog.machinima.org/uploaded_images/ill_clan_logo-736014.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The ILL Clan, makers of &lt;a href="http://www.youtube.com/user/ILLClan"&gt;&lt;span style="font-style: italic;"&gt;Tra5hTa1k &lt;/span&gt;&lt;/a&gt;and some recently renowned machinima in collaboration with the &lt;a href="http://www.electricsheepcompany.com/"&gt;Electric Sheep Company&lt;/a&gt; (including &lt;a href="http://blog.machinima.org/2007/10/csi-ny-joy-and-perils-of-machinima-on.html"&gt;&lt;span style="font-style: italic;"&gt;CSI:NY&lt;/span&gt;&lt;/a&gt;), will be speaking to a &lt;span style="font-style: italic;"&gt;Second Life&lt;/span&gt; audience&lt;span style="font-weight: bold;"&gt; on December 14th at 9 AM Pacific time.&lt;/span&gt; Some of the speakers include Frank Dellario, Matt Dominianni, Paul Jannicola and Kerria Seabrooke. For your convenience, click here &lt;a href="http://slurl.com/secondlife/OnRez/42/78/43"&gt;to teleport to the event location.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For those of you who don't use &lt;span style="font-style: italic;"&gt;SL&lt;/span&gt; very much, I highly recommend testing your voice capabilities early on to make sure you can both hear and talk using your headset. Occasionally, it takes some time to troubleshoot and you may miss out on participating in the conversation. There is a nice &lt;a href="http://www.youtube.com/watch?v=p7Nunrc6KeM"&gt;video tutorial on setting up your audio by the Eduserv Foundation &lt;/a&gt; or you can check out &lt;a href="https://wiki.secondlife.com/wiki/Voice_Mentors:_Getting_Started_with_Voice"&gt;the voice feature wiki&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thanks, &lt;a href="http://www.rikomatic.com/blog/2007/12/next-talking-sh.html"&gt;Rik&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-4917854064275868146?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='related' href='http://www.rikomatic.com/blog/2007/12/next-talking-sh.html' title='The ILL Clan Speaks in Second Life - Will You Be There?'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/4917854064275868146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=4917854064275868146' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/4917854064275868146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/4917854064275868146'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2007/12/ill-clan-speaks-in-second-life-will-you.html' title='The ILL Clan Speaks in Second Life - Will You Be There?'/><author><name>Rodica Buzescu</name><uri>http://www.blogger.com/profile/05895048582137290209</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='16943869976629441154'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-3522448682574258166</id><published>2007-12-06T13:05:00.000-05:00</published><updated>2007-12-06T12:15:11.207-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sex'/><category scheme='http://www.blogger.com/atom/ns#' term='Michael Nitsche'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Pixel'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Free Pixel: Sex in Machinima</title><content type='html'>Just a quick post about a new entry into one of my fave blogs, &lt;a href="http://gtmachinimablog.lcc.gatech.edu/"&gt;&lt;span style="font-weight:bold;"&gt;Free Pixel&lt;/span&gt;&lt;/a&gt;. &lt;span style="font-weight:bold;"&gt;&lt;a href="http://www.lcc.gatech.edu/~nitsche/"&gt;Prof. Michael Nitsche&lt;/a&gt;&lt;/span&gt; speaks &lt;a href="http://gtmachinimablog.lcc.gatech.edu/?p=60"&gt;about sex and Machinima&lt;/a&gt; - how the subject matter is extremely polarized with either nary a mention, or the full-on explicit.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gtmachinimablog.lcc.gatech.edu/?p=60"&gt;Read on...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-3522448682574258166?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/3522448682574258166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=3522448682574258166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3522448682574258166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/3522448682574258166'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2007/12/sex-in-machinima.html' title='Free Pixel: Sex in Machinima'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6082717.post-1220369186786789067</id><published>2007-12-03T10:30:00.000-05:00</published><updated>2007-12-03T10:43:09.706-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Virginia Tech'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Machinima for Mourning</title><content type='html'>One of the virtues I often share about Machinima is how easy it is to reach. Because of this accessibility, it gives people - often not filmmakers by trade or practice - a platform for expression.&lt;br /&gt;&lt;br /&gt;This Halo 3-based machinima, posted by &lt;a href="http://www.youtube.com/user/Skatedawg27"&gt;Skatedawg27&lt;/a&gt;, retells the horrible events of this past April, taking place at &lt;a href="http://en.wikipedia.org/wiki/Virginia_Tech_massacre"&gt;Virginia Tech&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object height="330" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Birq2u-TDfA&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/Birq2u-TDfA&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="330" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Definitively a successor to &lt;a href="http://blog.machinima.org/2005/11/machinima-eyes-of-french-democracy.html"&gt;Alex Chan's The French Democracy&lt;/a&gt; from a couple of  years back. And brings with it the same unanswered questions about Machinima as form of creative expression: Are the lines between the reflective and subversiveness too blurred? Can we watch a video made in Halo 3 and really feel the impact of the subject matter?&lt;br /&gt;&lt;br /&gt;A couple of blogs have surfaced over the last 24 hours with &lt;a href="http://hawtymcbloggy.com/2007/12/02/virginia-tech-massacre-halo-video/"&gt;&lt;span style="font-weight:bold;"&gt;their&lt;/span&gt;&lt;/a&gt; &lt;a href="http://bavatuesdays.com/virginia-tech-machinima/"&gt;&lt;span style="font-weight:bold;"&gt;views&lt;/span&gt;&lt;/a&gt; on this video and it seems to have resonated for both. For me, it puts picture to the events but strangely, I'm not personally moved by the machinima (even with manipulative music in place) - though the video footage of Cho himself is still profoundly impactful and I find the video as a whole hard to watch. However, I found The French Democracy to be a much more powerful piece, simply because it was Alex Chan's POV and it was created soon after the actual event (which also brings up the question of how time impacts reception).&lt;br /&gt;&lt;br /&gt;Granted the student probably wasn't looking to create a subjective work and wanted to let the objectivity be the storyteller - so points for that. Ultimately, I find it rather interesting short and can understand how some would find a message if they were looking for one. &lt;br /&gt;&lt;br /&gt;There's a healthy discussion happening over at &lt;span style="font-weight:bold;"&gt;&lt;a href="http://hawtymcbloggy.com/2007/12/02/virginia-tech-massacre-halo-video/"&gt;Hawtymcbloggy.com&lt;/a&gt;&lt;/span&gt; about the video. Whatever your take, kudos to the filmmaker and his Criminal Justice class piece for giving us all something to consider.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6082717-1220369186786789067?l=blog.machinima.org'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/1220369186786789067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=6082717&amp;postID=1220369186786789067' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/1220369186786789067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6082717/posts/default/1220369186786789067'/><link rel='alternate' type='text/html' href='http://blog.machinima.org/2007/12/machinima-for-mourning_03.html' title='Machinima for Mourning'/><author><name>Paul</name><uri>http://www.blogger.com/profile/09843106000644968435</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18021101596637033751'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry></feed>