Thursday, December 13, 2007

New TF2 Machinima tools on the way?

An interesting blip over on ShackNews: it sounds like Valve will be releasing some new machinima-focused/friendly SDK tools that were used in creating their "Meet The ____" series of shorts around Team Fortress 2. The post by a Valve employee (signed Robin - I'll assume it's designer Robin Walker) makes mention of the tools, though its timeframe is a bit indefinite (sigh). He doesn't get into specifics around what tools these will be, but I imagine they're most likely pipeline/middleware stuff that allows transparent production between Maya/XSI and Source.

With Hammer/ModelViewer/FacePoser already supporting TF2, that seems to be the missing link in the SDK. However, this blogger is hoping for something more along the lines of Demo Editor/Smoother 2.0 or the like.

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Wednesday, May 16, 2007

Valve Presents: the TF2 Heavy Weapons Guy


Valve released this short late Monday for the upcoming Team Fortress 2, showcasing the Heavy Weapons class in the game. The game's art direction is part FPS, part-Pixar and as a fan of the original TFC, I have to say I'm super excited by this game. Valve's posting speaks of a new facial animation system that allows the game to surpass even filmic-quality results and will be/is (?) available as part of Source. No word yet though if this embellishes the existing FacePoser app currently included with the Source SDK, but its definitely something to keep an eye on.

Also, word from on high says to expect a few more of these TF2 vignettes in the near future.

Enjoy!

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