Thursday, December 13, 2007

New TF2 Machinima tools on the way?

An interesting blip over on ShackNews: it sounds like Valve will be releasing some new machinima-focused/friendly SDK tools that were used in creating their "Meet The ____" series of shorts around Team Fortress 2. The post by a Valve employee (signed Robin - I'll assume it's designer Robin Walker) makes mention of the tools, though its timeframe is a bit indefinite (sigh). He doesn't get into specifics around what tools these will be, but I imagine they're most likely pipeline/middleware stuff that allows transparent production between Maya/XSI and Source.

With Hammer/ModelViewer/FacePoser already supporting TF2, that seems to be the missing link in the SDK. However, this blogger is hoping for something more along the lines of Demo Editor/Smoother 2.0 or the like.

Labels: , , ,

Wednesday, November 07, 2007

Valve updates Source SDK to support HL2:Ep2, TF2, Portal


Valve just announced an update to the Source SDK now supporting Half-Life2: Episode 2, Team Fortress 2 and Portal.

I look forward to the Machinima that will come from this update - with an eye towards Lit Fuse Films and once they get their hands on it. Ciao!

Update: Looks like the SDK is running a bit on the unstable side. I've tried testing out the TF2 models under FacePoser, which after one successful launch, will then crash consistently any time thereafter. There's a rumor that an update will be released tomorrow (11/8), but we'll have to stay tuned to the Source SDK Forums for any news from Mike Durand at Valve.

Labels: , , , ,

Wednesday, August 22, 2007

Valv-xar presents: The Soldier

Valve continues to mash FPS with highly polished and stylized animation in this latest short, introducing The Soldier character class from Team Fortress 2. Displaying even more attention to detail than the Heavy Weapons guy (look for the that secondary motion that gives everything its life-life feel), Valve continues to build excitement towards the release of this free game (well, packaged in the Orange Box collection).



Ah, good stuff. Even paid homage to the rocket jump. The next question is, when will Pixar enter the fray, dropping its matinée fare in favor of man cannons?

Labels: , ,

Wednesday, May 16, 2007

Valve Presents: the TF2 Heavy Weapons Guy


Valve released this short late Monday for the upcoming Team Fortress 2, showcasing the Heavy Weapons class in the game. The game's art direction is part FPS, part-Pixar and as a fan of the original TFC, I have to say I'm super excited by this game. Valve's posting speaks of a new facial animation system that allows the game to surpass even filmic-quality results and will be/is (?) available as part of Source. No word yet though if this embellishes the existing FacePoser app currently included with the Source SDK, but its definitely something to keep an eye on.

Also, word from on high says to expect a few more of these TF2 vignettes in the near future.

Enjoy!

Labels: , , ,